Recently, reader Chris sent us an e-mail…
Recently, reader Chris sent us an e-mail asking why we never talked about auction leagues on the blog. My honest answer was because I had never even been in an auction league before. Matt has been in a couple of auction-style fantasy baseball leagues and admitted that while fun, the length of time to do the draft is what had prevented him from doing it for football. The managers in our leagues are spread out all over the country (and St. Martin!) and getting everyone together for what we assume would be a half-day endeavor just hasn’t seemed reasonable. This is not to say that we’ll never do one, because believe me, I think the draft would be a lot of fun, but up to this point it just hasn’t happened.
Anyways, I did a quick search on the web for a set of basic auction league rules that we could provide our readers and below is my own personal twist on said rules. Please feel free to add your comments and suggestions and I’ll make sure to update the list if necessary.
- The league commissioner determines a draft order. It can be based on the previous year’s results or completely random…doesn’t matter.
- Each manager starts with $200 (or another amount if you like) in fake money, which constitutes their salary cap. The manager cannot exceed this amount in the act of filling up their roster, but also MUST end the draft with a complete roster of however many spots the league agrees upon. (For example, if your league has 15 roster spots and a salary cap of $200, the most you could possibly bid on a single player is $186, because you’d need the remaining $14 to round out your roster with $1 players.)
- The draft starts with the manager who has the #1 draft spot and that manager selects a player that they’re interested in. Instead of that player immediately being added to their roster though, the player goes up for auction. The manager who selected the player puts in an opening bid.
- At this point, the league goes around (using the draft order) and managers can also attempt to acquire the player by bidding an amount at least $1 greater than the previous bid on that player. The bidding continues in this manner until a single manager is willing to pay an amount that no other manager is willing to spend on the player. To expedite the process, in each round beyond the first, a manager can only bid on a player if they have already made a bid on that same player in the previous round. (Example: Manager A bids $10 on a player in the first round, but does not put in a bid during the second round. Once the third round comes, that manager is barred from entering a bid on the player, even if they had a sudden change of heart.)
- After the first player has been sold to the highest bidder, the manager with the #2 draft spot selects a player and the bidding begins once again.
- The draft ends when every team’s roster is completely filled up, regardless of how much salary cap money is remaining.
- WAIVERS: With the current set of rules, the waiver system is the same as in most leagues out there, with a priority determined by A) a manager’s standing in the league and/or B) waiver claims they’ve made in previous weeks (e.g. winning a player off waivers knocks your priority to the bottom of the list until another manager makes wins another player and takes over the bottom spot, pushing you up a spot.) There were other ways that waivers were handled, many trying to ensure that the whole salary cap concept was followed, but I figured that once the season starts, the REAL value of players will quickly become apparent and the value at which they were originally drafted becomes irrelevant.
So there you have it, the Fantasy Football Geek Blog Auction League rules. If this is a bit too much for you, I’d at least recommend you give a Keeper League a shot. You can find our rules here and unlike auction leagues, we have a few years of experience with keeper leagues and can honestly tell you that they are loads of fun.